[Interest] Qt3D: Support for loading binary glTF 2.0 files (*.glb)

Marcin Musial marcin.musial at gmail.com
Tue Mar 26 11:12:31 CET 2019


Thank you for your quick reponses.

On Tue, Mar 26, 2019, 09:53 Sean Harmer via Interest <
interest at qt-project.org> wrote:

> Hi,
>
> We're working on complete glTF 2 support in Kuesa which is built on top of
> Qt 3D here:
>
> https://github.com/KDAB/kuesa
>
> Binary support is one of the next things on the backlog. Other missing
> features at present are morph target animations and multiple texture
> coordinate sets. These are planned for our next sprint.
>
> Cheers,
>
> Sean
> On 25/03/2019 22:29, Marcin Musial wrote:
>
> Hi,
>
> Are there any plans for 5.13 to support loading also binary glTF 2.0 files
> (*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text files only.
>
> _______________________________________________
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>
> --
> Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
> KDAB (UK) Ltd, a KDAB Group company
> Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
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