[Interest] Solidworks and QML
mike.krus at kdab.com
Fri Mar 29 17:47:28 CET 2019
disclaimer: I’m not a SolidWorks user. But it looks like the latest version can export glTF 2 files?
You could then use Kuesa https://github.com/KDAB/kuesa to load the file in Qt 3D and use simple
qml bindings to access the parts of the file. Assuming the exporter from SolidWorks correctly
exports animations, these can be triggered also.
If animations need to be created in Blender, then the gltfExporter will definitely export them
properly, along with cameras, materials, etc.
It’s usually much easier to create nice looking animations using interactive tools rather than
hard coding them in QML.
Kuesa makes is it really easy to import rich scenes authored in Blender, 3DS Max or other
tools that support glTF 2.
Hope this helps,
> On 29 Mar 2019, at 15:45, Colin Worth <jlk2144 at gmail.com> wrote:
> Looking for help from someone who’s worked with 3D meshes in Qt qml. I am trying to move a 3D object created in solid works into a Qt qml app. The object has six motion-inputs, ie numbers, for six transforms that animate the object’s sub-parts. Right now I'm importing a Solidworks VRML file into into Blender, and using a Blender Qml plugin to generate qml files for each sub-part. This works, but it takes a lot of work to define the animations. You have to identify all the relevant coordinates and directions for each sub-part by clicking around in Blender, then use algebra to figure out each transformation matrix.
> Wondering if there is a better way to approach it.
> Interest mailing list
> Interest at qt-project.org
Mike Krus | mike.krus at kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908 Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts
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