[Interest] Licensing questions for iOS and Android
Jason H
jhihn at gmx.com
Tue Oct 8 15:48:18 CEST 2019
> I hope to hear expert opinions on the following.
>
> Let's say the company has 10 developers who develop a Mobile app for
> consumer phones.
>
> 2 persons use *Mac* to make the app work on iOS (static linking!).
> Another 2 persons work from PCs on supporting Android specifics
> (shared linking).
> All 10 have primary PC with Microsoft Visual Studio for regular
> development because it is faster.
> Also there is 2 build machines:
> 1 PC for generating Android builds.
> 1 Mac for generating iOS builds.
>
> So, how many licenses should the company pay for?
> 13 licenses (~40000 euro a year)? Or 12? Or 10? Or just for 3 Macs? Or
> maybe only for 2 developer Macs?
I am not sure what the current licensing scheme is, however, following previous licensing models, I would not fault you for thinking that you need 10 licenses.
FWIW, AFAICR, I've never heard of Qt licenses being dependent on development platform, and have always seen the number of developers and deployment platform be what governs.
HTH, YMMV, IANAL.
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