[Interest] Qt3D - Deploying renderer plugins introduced in Qt 5.15

Paul Lemire paul.lemire at kdab.com
Thu Jun 4 10:56:39 CEST 2020


 From what I can see the macdeployqt and windeployqt scripts weren't 
updated to deploy the renderers plugin.

Hopefully these patches would fix that:




On 5/28/20 6:41 PM, Esch Lorenz TU Ilmenau wrote:
> Hello,
> I am using windeployqt to deploy an application facilitating Qt3D via 
> specifying QT+=3dcore3drender3dinput3dextras in its .pro file. Since 
> Qt 5.15 the opengl renderer is isolated as a separated plugin 
> (openglrenderer.dll). This new plugin is somehow not caught by 
> windeployqt and thus not deployed to the binary’s folder.
> Any idea why? Maybe I am missing something here? Do I always need to 
> deploy the renderer manually for versions > 5.15?
> Thanks,
> Lorenz
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> Interest at qt-project.org
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