[Interest] Qt3D - Deploying renderer plugins introduced in Qt 5.15
Paul Lemire
paul.lemire at kdab.com
Thu Jun 4 10:56:39 CEST 2020
Hi,
From what I can see the macdeployqt and windeployqt scripts weren't
updated to deploy the renderers plugin.
Hopefully these patches would fix that:
https://codereview.qt-project.org/c/qt/qttools/+/302945/1
https://codereview.qt-project.org/c/qt/qttools/+/302946/1
Paul
On 5/28/20 6:41 PM, Esch Lorenz TU Ilmenau wrote:
>
> Hello,
>
> I am using windeployqt to deploy an application facilitating Qt3D via
> specifying QT+=3dcore3drender3dinput3dextras in its .pro file. Since
> Qt 5.15 the opengl renderer is isolated as a separated plugin
> (openglrenderer.dll). This new plugin is somehow not caught by
> windeployqt and thus not deployed to the binary’s folder.
>
> Any idea why? Maybe I am missing something here? Do I always need to
> deploy the renderer manually for versions > 5.15?
>
> Thanks,
>
> Lorenz
>
>
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