[Interest] Qt3D - Deploying renderer plugins introduced in Qt 5.15
Esch Lorenz TU Ilmenau
Lorenz.Esch at tu-ilmenau.de
Thu Jun 4 14:45:41 CEST 2020
Hi,
thanks for the patches. I created a bug report a couple of days ago: https://bugreports.qt.io/browse/QTBUG-84576
In terms of linuxeployqt the following worked for me:
linuxdeployqt-continuous-x86_64.AppImage yourQt3DAppName -extra-plugins=renderers
Best,
Lorenz
Von: Paul Lemire <paul.lemire at kdab.com>
Gesendet: Donnerstag, 4. Juni 2020 04:57
An: Esch Lorenz TU Ilmenau <Lorenz.Esch at tu-ilmenau.de>; interest at qt-project.org
Betreff: Re: [Interest] Qt3D - Deploying renderer plugins introduced in Qt 5.15
Hi,
>From what I can see the macdeployqt and windeployqt scripts weren't updated to deploy the renderers plugin.
Hopefully these patches would fix that:
https://codereview.qt-project.org/c/qt/qttools/+/302945/1
https://codereview.qt-project.org/c/qt/qttools/+/302946/1
Paul
On 5/28/20 6:41 PM, Esch Lorenz TU Ilmenau wrote:
Hello,
I am using windeployqt to deploy an application facilitating Qt3D via specifying QT += 3dcore 3drender 3dinput 3dextras in its .pro file. Since Qt 5.15 the opengl renderer is isolated as a separated plugin (openglrenderer.dll). This new plugin is somehow not caught by windeployqt and thus not deployed to the binary's folder.
Any idea why? Maybe I am missing something here? Do I always need to deploy the renderer manually for versions > 5.15?
Thanks,
Lorenz
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