[Interest] Qt3D - Deploying renderer plugins introduced in Qt 5.15
Esch Lorenz TU Ilmenau
Lorenz.Esch at tu-ilmenau.de
Thu May 28 18:41:52 CEST 2020
Hello,
I am using windeployqt to deploy an application facilitating Qt3D via specifying QT += 3dcore 3drender 3dinput 3dextras in its .pro file. Since Qt 5.15 the opengl renderer is isolated as a separated plugin (openglrenderer.dll). This new plugin is somehow not caught by windeployqt and thus not deployed to the binary's folder.
Any idea why? Maybe I am missing something here? Do I always need to deploy the renderer manually for versions > 5.15?
Thanks,
Lorenz
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20200528/f2463eb9/attachment.html>
More information about the Interest
mailing list