[Interest] Centering camera on bounding volume change in Qt3D

Mike Krus mike.krus at kdab.com
Sat Mar 25 07:16:37 CET 2023


Hi

Have you tried to call QCamera::viewAll() ?


Mike


> On 24 Mar 2023, at 21:38, Maxime Roussin-Bélanger <maxime.roussinbelanger at gmail.com> wrote:
> 
> Hi there,
> 
> Despite searching through the documentation, I couldn't find a solution to my problem. I have a 3D scene, and I am trying to center the camera when the bounding volume of the scene changes. Essentially, if an entity's width/height/depth changes and/or when I add a new entity, I would like the camera to remain pointed at the center of the bounding sphere. Do you have any suggestions or resources that may help achieve this? I need some sort of signal I guess?
> 
> If something in the Private API can be helpful, I might bind on this, but I would rather not.
> 
> Thanks,
> Max
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