[Qt-creator] Qt-creator Digest, Vol 13, Issue 7

Will Stokes wstokes at gmail.com
Mon Oct 5 23:58:34 CEST 2009


Perhaps we have different definitions of toys. :-) The project I'm
currently working on comprises ~1000 .cpp and .h files. I currently
use XCode and pull up files using XCode's navigation tree. I've broken
my files into a nice directory structure so at any level I'm only
looking at many 20-30 files which works just fine even on a smaller
laptop display. Since XCode separates "Source" from "Headers" once at
the very top of the hiearacy it avoids replicating those links a
million times. Since the project tree does not use "files" for
"files.pri" includes (it uses the directory name, and the XCode
project is generated using qmake) the structure is decipherable. I'll
keep Cmd+K and Cmd+Shift+F in mind for the future, but that's no
excuse for QtCreator not to have a great project navigator.

-Will

> Honestly, for anything other than a toy project you're going to have a lot
> of sources/headers anyway and there's not a whole lot you can do in a folder
> view/source file view.  (I use open documents...which is useful for decent
> sized projects).
>
> I strictly use Ctrl+K to find/open files in the editor as it's super fast
> and autocomplete is great.  Plus, I don't have to take my hands off the
> keyboard.  Also, you can jump easily to specific methods regardless of
> file...beats the hell out of navigating a file tree.  Try using it this way
> for a few days, and if you don't like it, I'll give you a refund;)
>
> (If I don't know where I'm going, I use Ctrl+shift+F to do multifile
> search.)




More information about the Qt-creator-old mailing list