[Qt-creator] Lost in 4.2
imikejackson at gmail.com
Thu Dec 1 19:28:17 CET 2016
I agree that there may be more than one way to do things right. This I
don't have a problem with. My problem, just so we are clear, are UX/UI
designers who come up with something "new" but do not base the new
design on any type of user research, studies or actual user feedback
that tells them that the new design is subjectively easier to use. And I
see a lot of designers just following the person in front of them
without actually asking any questions.
But, I guess that is enough for today. Now the world knows my
frustrations with UI, and just not my Gen-X software engineers. :-)
Mike Jackson [mike.jackson at bluequartz.net]
Ariel Molina wrote:
> It's romantic to look at good old times, and I understand your
> frustration, but things are just not that way now. You need the market force
> of Apple, Google or Microsoft to set a trend (just like skeu-then-flat,
> paper and metro).
> Better to adapt, there are more than one way to do things right,
> Cheer up!
> On Thu, Dec 1, 2016 at 11:21 AM, Mike Jackson <imikejackson at gmail.com
> <mailto:imikejackson at gmail.com>> wrote:
> "Fashion" is the issue. Just because somebody made something
> fashionable does not mean it is correct or easy to use. The younger
> generation have never had it easier because they have only known to
> just tap/click everywhere until something happens. Let's introduce
> them to how things are supposed to work. Go against fashion and with
> ease of use. We can cite UI design rule after rule where those rules
> in the past were based on meticulous human-computer interaction
> research. The new generation of UI/UX designers seemed to have just
> tossed out all that research for no good reason.
> Example: Information density in icons. We now have access to
> "retina" class displays capable of displaying a LOT of information
> in an icon. Icon designers have been waiting 30 years for this to
> occur. And what happens? All the fashionable designs use an
> "outline" icon. Really? Those designers make the user work harder to
> attain the same information that a properly designed icon could store.
> Basic Color use: Why does everything have to be the same color? (I
> am looking at you Apple and your monochrome Finder). Some where
> after OS X 10.6.8 Apple decided that actually having nicely colored
> icons in the Finder was somehow "bad" so now every folder is the
> same shade of blue. That makes it really hard for users to
> distinguish between the "Downloads", "Home", "Pictures" or some
> other important folder that we pinned to the side of the Finder.
> Postbox (An Email Application) recently released a newer version.
> They used outline icons and low contrast typography all over the UI.
> There is even a point where I have a white outlined folder on a
> nearly white background. This just should NOT happen.
> Moral of the story. Don't be fashionable. Be correct. Be easy. Back
> up your designs with actual user research.
> Mike Jackson [mike.jackson at bluequartz.net
> <mailto:mike.jackson at bluequartz.net>]
> Ariel Molina wrote:
> Thing is that what's "easy" is hard to define, it tends to come
> and go
> as fashion goes. For example, current trend (from several years
> now) is
> that youngsters find "flat" easy and skeumorphic ugly simply because
> they are used to see things like that. So the UI team have to
> three things: ease for hardcore veterans, be appealing and
> "modern" for
> the new wave, and being easy to use. So they try hard, and I
> wish them
> the best.
> Ariel Molina R.
> Oficina: +52 (222) 3723196
> Movil: +521 2226 758874
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