[Qt-creator] About building plugins without whole source tree

Kakadu kakadu.hafanana at gmail.com
Thu Nov 24 14:39:05 CET 2016


Eike,

Thanks, it was a good advice. Shall we write it down on some wiki
page, what do you think?

Kakadu

On Wed, Nov 23, 2016 at 6:54 PM, Eike Ziller <Eike.Ziller at qt.io> wrote:
>
>> On Nov 23, 2016, at 4:38 PM, Kakadu <kakadu.hafanana at gmail.com> wrote:
>>
>> Hey, folks
>>
>> At the moment we need to compile QtCreator itself to setup right paths
>> and compile a plugin.  I'm kind of curious is it possible to compile
>> QtCreator, do `make install` and do `make install-some-dev-files`
>> after that to be able not to store whole source and build files that
>> are required to compile a pluign (I think only some headers and shared
>> objects are really required).
>>
>> This thing should generally be possible because GNU/Linux -dev
>> packages suit the same purpose. I just do not want to dive into
>> packaging scripts... Maybe you have this thing described in some wiki
>> page which I'm not aware about?
>
> Check out <qtcreator_src>/scripts/createDevPackage.py
> Takes a source tree and a build tree and collects all things that are need besides the result of ‘make install’.
> I.e. if you set IDE_SOURCE_TREE/QTC_SOURCE to the result of createDevPackage.py and IDE_BUILD_TREE/QTC_BUILD to the result of ‘make install’, you should be able to build a plugin against that, without the need to keep the whole build directory (or source directory).
> Should also work on all platforms (Lin/Win/mac).
>
> Br, Eike
>
> --
> Eike Ziller
> Principal Software Engineer
>
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