[Qt-creator] Turn off scan for tests per project?
Andy
asmaloney at gmail.com
Thu Jul 18 01:53:53 CEST 2019
It's on GitHub, but in a private repo. You have to sign up with Epic
separately before you can gain access:
https://github.com/EpicGames/Signup
It's so they can have you "sign" a EULA/rights assignment for any
modifications.
---
Andy Maloney // https://asmaloney.com
twitter ~ @asmaloney <https://twitter.com/asmaloney>
On Wed, Jul 17, 2019 at 7:48 PM Christian Gagneraud <chgans at gmail.com>
wrote:
> On Thu, 18 Jul 2019 at 11:39, Andy <asmaloney at gmail.com> wrote:
> >
> > Thanks Chris.
> >
> > I neglected to give version info - I'm using 4.9.2 on macOS 10.14.
> >
> > The project I'm trying to work with uses Unreal Engine which seems to
> have problems in most IDEs. I just can't work with XCode, so I thought I'd
> try to get it working in Qt Creator...
> >
> > If they want to stress test Qt Creator, they should grab the Unreal
> source code :-)
>
> Do you have a URL?
>
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