[Qt-interest] QT-OpenVG how to
Amit Pundir
pundiramit at gmail.com
Mon Aug 3 14:10:02 CEST 2009
Hi,
I want to write a Hello World application using Qt OpenVG backend. I'm
using PowerVR provided OpenGLES/OpenVG libraries.
I want to run that application on my ARM(BeagleBoard) board.
Since it is using QWS so "-graphicssystem openvg" will not work as it
is mentioned in the code.
My concern is that I dont know from where should i start. I know its
too much to ask for (since OpenVG backend is still in development
phase) and there are no OpenVG examples available to help.
Do I have to subclass a normal Qt Widget and override its paint engine
and other relevant classes (like a Qt OpenGL module) or do i have to
subclass a QGLwidget(just an illiterate guess) and start from there?
Or do i have to look into a Screen driver implementation to use
OpenVG?
At the end, a brief introduction on how to get started with it will be
greatly appreciated. I'm not a OpenVG or OpenGL or even QT expert but
I can pick up things :) so if you have anything to share it will help
a lot.
Thanks for your concern.
Regards,
Amit Pundir
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