[Qt-interest] image processing
ami guru
dosto.walla at gmail.com
Thu Mar 26 15:01:38 CET 2009
I am planning to do some image processing using the programmable graphics
hardware.
In that case i have read image as a texture and paste that on to a quad.
The QGLWidget class has a bindTexture() funtion that do that operation.
Does that above function wrap the texture by any stretch or shrink?
I do not want that to happen. I would like to have that quad to be created
according to the size of the image.
And the whole glwidget viewport will be used to show the image.
Any feedback will be of great help
Regards
Sajjad
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