[Qt-interest] Why doesn't the X11 paint engine support QPaintEngine::PixmapTransform? (Re-post due to missing line-breaking)
Michael T
raselmsh at hotmail.com
Mon Jun 28 10:46:55 CEST 2010
Thiago Macieira wrote:
> Em Domingo 27. Junho 2010, às 23.28.20, Michael T escreveu:
>> I wonder whether this makes sense in the long run,
>> given that the big three of the graphics world are (or so I have heard)
>> currently working at optimising the XRender performance of their
>> (proprietary) graphics drivers?
>
> We'd much rather they improved their OpenGL drivers, which we can in turn use
> in the OpenGL graphics system.
>
> In the end, we'd rather restrict X11 usage, not increase it. X11 is good for
> providing us with incoming events, but for rendering, using the hardware with
> as few layers in-between is better.
Fair enough - and I really don't think there is any danger of them putting
remotely as much effort into XRender as into 3D! At best, their 2D bits will
probably just be doing the same as you are doing in your OpenGL backend,
translating 2D operations into 3D primitives.
Thanks again.
Regards,
Michael
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