[Qt-interest] GLWidget's bindtexture in separate thread not working

Oliver Hunger office at thinkabit.net
Tue Apr 26 08:23:57 CEST 2011


oh, well, that is bad news ...

any alternatives to avoid bindtexture? can i tell glbindtexture to get 
its texture from somewhere (that i can prepare in a separate thread) else?

thank you,

oliver

---

Am 25.04.2011 10:51, schrieb Thiago Macieira:
> On Monday, 25 de April de 2011 10:25:43 Oliver Hunger wrote:
>> i&aps;m trying to move a "bindtexture" from a QGLWidget to a separate
>> thread not to interrupt a time critical loop (@25fps) in the
> Threaded OpenGL is only supported in Qt 4.8.
>
> PS: please send text-only emails.




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