[Qt-interest] Adding arbitrary depth to Graphics Scene & Friends

Jason H scorp1us at yahoo.com
Tue Apr 26 15:56:07 CEST 2011


I would think you'd only need an image I/O Plugin. There are examples in the Qt 
Solutions archive. 

Ultimately, you need to figure how you'd map it to ARGB 32 space. Your plugin 
would take the data and convert it to that. How you represent it, (linear 
mapping, normalized, etc) is up to you.




________________________________
From: Javier Urien <javierurien at gmail.com>
To: qt-interest at trolltech.com
Sent: Tue, April 26, 2011 9:04:53 AM
Subject: [Qt-interest] Adding arbitrary depth to Graphics Scene & Friends

Hello List,
   I am evaluating the QGraphicsView Framework to see if I can add support for 
arbitrary image depth (think several channels only limited by memory, ~200 or 
more) and arbitrary image datatype (float, double, short). From what I saw this 
would require quite an amount of work.
   Can someone please share some thoughts on this? What would be the level of Qt 
specific classes to modify? Can it be done? TIA.

Best Regards.
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