[Releasing] Desktop OpenGL build
Akseli.Salovaara at digia.com
Wed Jan 16 15:54:13 CET 2013
> -----Original Message-----
> From: Sean Harmer
> Sent: 16. tammikuuta 2013 14:54
> To: releasing at qt-project.org
> Subject: [Releasing] Desktop OpenGL build
> Are there any objections if I raise the priority of
> to a P1? This seems to be causing people some hassle who want to use Desktop
> OpenGL on windows (several posts on QtDevNet forums). It is also the most
> voted-for packaging issue:
I would like leave priority to P2 at this point of time considering issue just from the Qt 5.0.1 packaging point of view.
Although most voted issue from packaging I would propose OpenGL build to be another discussion if it will be added into later Qt 5.0.x \ 5.1.x release packaging. We are aiming on additional pre-build Qt binary packages for Qt 5.0.1 release and would like to see those increments working first reliably.
> I don't have any bandwidth to help with this at present so I am reluctant to
> bump it without some feedback from those working on the packaging.
> Kind regards,
> Dr Sean Harmer | sean.harmer at kdab.com | Senior Software Engineer
> Klarälvdalens Datakonsult AB, a KDAB Group company
> Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
> KDAB - Qt Experts - Platform-independent software solutions
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