[Development] Quick2 and Directx11 backend (Angle)

Corentin Jabot corentin.jabot at gmail.com
Sun May 20 12:07:56 CEST 2012

It just happen I worked on the ANGLE integration few weeks ago.
ANGLE offer an OpenGL-ES 2.0 api on top of DirectX 9.

I manage to get Qt compiling with ANGLE and some (one actually)
examples are working.
But, for the the others example, I just got a black surface or crashes.

Sadly, I do not have enough experience with OpenGL(ES) and Qt
internals to resolve the remaining issues.
What I'm going to do is cleaning my code today and publish the patch
on this thread, so other people can step on to get something working.

It's seems really doable, so there should be only a little work to get
something running. (As the integration mostly consist of an EGL
surface for the windows QPA plugin. )

I need to clean

2012/5/20 qtnext <qtnext at gmail.com>:
> Hi,
> Is there any plan or work in progress to port Quick2 to DirectX11 (I
> suppose the best option is Angle project). I wants to develop
> application for digital signage and it's sure that Quick2 is the best
> options for that .. The only big problem is that I need hardware
> acceleration to play movie on very low end computer (atom, or amd g
> fusion).. It seems that for digital signage, embedded platform have
> better driver support for Windows than for Linux ... and the only option
> on Windows to have hardware acceleration is to use dxva that is DirectX
> only : so we have magic Quick2 Opengl Only, and on the other side the
> only way to have hardware decoding video is DirectX !
> I suppose the same problem will happens with Windows Metro 8 application
> where it seems that Opengl is forbidden .
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