[Development] QtQml/QtQuick in Jira

Mitch Curtis mitch.curtis at digia.com
Thu Jun 13 09:20:38 CEST 2013

On 06/04/2013 12:14 PM, Chao Caroline wrote:
> Hello,
> The components structure in the bug tracker for Qt Qml and Qt Quick 2 (qtdeclarative repository) under the Qt project has been changed.
> https://bugreports.qt-project.org/browse/QTBUG#selectedTab=com.atlassian.jira.plugin.system.project%3Acomponents-panel
> The Qt component 'Declarative(QML)' has been split into QtQml and QtQuick components.
> A - QtQml (Alan)
> The Qt Qml modules defines and implements the QML language and engine infrastructure.
> If you encounter issues using the QtQml API you should now log bugs in the QtQml component.
> - QtQml (Alan) -
> https://bugreports.qt-project.org/browse/QTBUG/component/19204
> B - QtQuick
> The Qt Quick module provides all the basic types necessary for creating user interfaces with QML.
> If you need to report an issue against QtQuick, please choose one of the following components:
> - QtQuick: Core (Alan) (https://bugreports.qt-project.org/browse/QTBUG/component/20121)
>   For issues regarding the C++ API and the elements in the QtQuick import
> - QtQuick: Particles (Alan)
> - QtQuick: Dialogs (Shawn -  new in Qt 5.1)
> - QtQuick: Other (Alan)
> For the elements in the other QtQuick imports, such as QtQuick.Window, QtQuick.LocalStorage, QtQuick.XmlListModel...
> For info some QtQuick APIs are provided by other modules and you can also find:
> - QtQuick: Controls (Jens - new in Qt 5.1)
> - QtQuick: Layouts (Jan-Arve new in Qt 5.1)
> - QtQuick: SceneGraph (Gunnar)
> - QtQuick: Graphical Effect (Gunnar)
> Hopefully it will make it easier to find the right component and to search for issues.
> Note the Declarative (QML1/QtQuick1) component is still used to report bugs against Qt Qml and Qt Quick 1 (qtquick1 repository)
> Regards,
> Caroline

Is it possible to get descriptions written for each component like the 
ones in the Components tab here: 

It's currently unclear to me where to put bugs for Canvas and Context2D, 

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