[Development] Future of Qt Quick 1 in Qt 5

Bo Thorsen bo at vikingsoft.eu
Sun May 10 09:43:12 CEST 2015


Den 08-05-2015 kl. 14:44 skrev André Somers:
> Frederik Gladhorn schreef op 8-5-2015 om 14:39:
>> Hi,
>>
>> I think the dust has settled quite a bit and the declarative module is
>> becoming better by the day. We have seen it evolve and the new Java Script
>> engine is running smoothly (and actively worked on, sadly it will have one
>> known crasher in the 5.5 beta release which has been fixed in the mean time,
>> so it should be good for everyone with the 5.5 RC).
>>
>> One question is if there is any reason to maintain Qt Quick 1 in the future.
>> It adds burden on maintenance, needs to be patched regularly to move with
>> changes in qtbase etc.
>>
>> Since KDE moved over the Plasma desktop to Qt Quick 2 (on which I'm writing
>> this email), I feel confident that the time has come to move everyone over.
>> For the no opengl acceleration use case, we provide the Qt Quick 2D Renderer
>> as backend. (https://blog.qt.io/blog/2015/01/22/introducing-the-qt-quick-2d-renderer/)
>>
>> In short, is there any reason not to remove Qt Quick 1 from Qt 5.6?
>>
> Yes, there are reasons. Qt Quick 1 is the entrancepoint to moving your
> Qt 4 Application to Qt 5. In our case, we are using Quick 1 exactly
> because it uses QPainter based rendering and not openGL. We are
> rendering the scenes on a printer. Using Quick 1, that is easy. Using
> Quick 2, that is basicaly not doable without either reimplementing the
> elements you want to render or doing other major work.

You are aware of http://doc.qt.io/qt-5/qquickpainteditem.html, right? 
This makes it pretty trivial to port painter based items to QtQ2.

Bo Thorsen,
Director, Viking Software.

-- 
Viking Software
Qt and C++ developers for hire
http://www.vikingsoft.eu



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