[Development] Texture image loading library
Sean Harmer
sean.harmer at kdab.com
Sat Jan 21 11:51:11 CET 2017
On Friday 20 January 2017 20:35:49 Konstantin Tokarev wrote:
> 20.01.2017, 00:22, "Oswald Buddenhagen" <oswald.buddenhagen at qt.io>:
> > On Thu, Jan 19, 2017 at 07:34:08PM +0100, Giuseppe D'Angelo wrote:
> >> Nonetheless, since such loaders would be useful in more than one place
> >> (qtbase, qtdeclarative, qt3d) I think that the best place for them would
> >> be a new private library in qtimageformats.
> >
> > you can't put it there if qtbase is to use it.
> >
> > the central "regular" image loaders are in qtgui, and the "elementary"
> > (6MeB of sources ...) opengl support is nowadays also in qtgui, so it
> > seems quite plausible to put the texture loaders there as well.
>
> FWIW not everyone is happy by fact that QtGui is bloated with OpenGL code
> and pulls in OpenGL libraries into application adress space with itself.
Well that decision was made prior to Qt 5.0 being released. This doesn't
change that or add any OpenGL specific code. It's just about parsing a file
format and finding somewhere common to do that so that Qt Quick and Qt 3D don't
have to duplicate code.
Cheers,
Sean
>
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>
> --
> Regards,
> Konstantin
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Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
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