[Interest] Programming strategy for old-school, 2-d video game?

Jason H scorp1us at yahoo.com
Mon Aug 13 15:23:25 CEST 2012


I'd say QML all the way. 





________________________________
 From: K. Frank <kfrank29.c at gmail.com>
To: Qt-interest <interest at qt-project.org> 
Sent: Saturday, August 11, 2012 3:32 PM
Subject: [Interest]  Programming strategy for old-school, 2-d video game?
 
Hello List!

Could anyone offer an overview of how one might implement a
two-dimensional video game?  (Think of something like Pong or
the old VB-based Rattler Race that used to come with windows.)

This would be a desktop application, presumably a conventional
Qt application.

What class or classes might be appropriate for the main playing
field?  Would one typically use a periodic timer to update the
playing field (with a relatively fast frame rate)?

Thanks for any suggestions.


K. Frank
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