[Interest] Programming strategy for old-school, 2-d video game?
scorp1us at yahoo.com
Mon Aug 13 15:23:25 CEST 2012
I'd say QML all the way.
From: K. Frank <kfrank29.c at gmail.com>
To: Qt-interest <interest at qt-project.org>
Sent: Saturday, August 11, 2012 3:32 PM
Subject: [Interest] Programming strategy for old-school, 2-d video game?
Could anyone offer an overview of how one might implement a
two-dimensional video game? (Think of something like Pong or
the old VB-based Rattler Race that used to come with windows.)
This would be a desktop application, presumably a conventional
What class or classes might be appropriate for the main playing
field? Would one typically use a periodic timer to update the
playing field (with a relatively fast frame rate)?
Thanks for any suggestions.
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