[Interest] Programming strategy for old-school, 2-d video game?
kfrank29.c at gmail.com
Mon Aug 13 15:44:48 CEST 2012
Thank you for your advice.
On Mon, Aug 13, 2012 at 9:23 AM, Jason H <scorp1us at yahoo.com> wrote:
> I'd say QML all the way.
Could you elaborate a little bit? What features of QML make it
especially apt for game programming?
I haven''t really gotten my head around QML yet -- for example, I
wrote a simple database editor, and I didn't consider using QML
for it. Of course games differ in a lot of ways from database editors.
Which of those differences would QML help me with?
> From: K. Frank <kfrank29.c at gmail.com>
> To: Qt-interest <interest at qt-project.org>
> Hello List!
> Could anyone offer an overview of how one might implement a
> two-dimensional video game? (Think of something like Pong or
> the old VB-based Rattler Race that used to come with windows.)
> K. Frank
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