[Interest] Programming strategy for old-school, 2-d video game?

Alan Ezust alan.ezust at gmail.com
Mon Aug 13 23:54:42 CEST 2012


There is an example app that shows pong already, written in QML.
Run "qtdemo" and go to "Qt Declarative Examples" - "TV Tennis".

On Sat, Aug 11, 2012 at 12:32 PM, K. Frank <kfrank29.c at gmail.com> wrote:
> Hello List!
>
> Could anyone offer an overview of how one might implement a
> two-dimensional video game?  (Think of something like Pong or
> the old VB-based Rattler Race that used to come with windows.)
>
> This would be a desktop application, presumably a conventional
> Qt application.
>
> What class or classes might be appropriate for the main playing
> field?  Would one typically use a periodic timer to update the
> playing field (with a relatively fast frame rate)?
>
> Thanks for any suggestions.
>



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