[Interest] Programming strategy for old-school, 2-d video game?
alan.ezust at gmail.com
Mon Aug 13 23:54:42 CEST 2012
There is an example app that shows pong already, written in QML.
Run "qtdemo" and go to "Qt Declarative Examples" - "TV Tennis".
On Sat, Aug 11, 2012 at 12:32 PM, K. Frank <kfrank29.c at gmail.com> wrote:
> Hello List!
> Could anyone offer an overview of how one might implement a
> two-dimensional video game? (Think of something like Pong or
> the old VB-based Rattler Race that used to come with windows.)
> This would be a desktop application, presumably a conventional
> Qt application.
> What class or classes might be appropriate for the main playing
> field? Would one typically use a periodic timer to update the
> playing field (with a relatively fast frame rate)?
> Thanks for any suggestions.
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