[Interest] Programming strategy for old-school, 2-d video game?

J├╝rgen Ryannel juergen at ryannel.org
Tue Aug 14 10:34:15 CEST 2012


Hi All,

http://quitcoding.com/?page=work have some nice games online. The five-in-a-row game contains also the source code. Also they have an (outdated) guide to Qt Quick Game Programming (see right side of page). In the Qt examples/demos you will also find the SameGame with source code.

/ juergen


On 13. Aug, 2012, at 11:54 PM, Alan Ezust <alan.ezust at gmail.com> wrote:

> There is an example app that shows pong already, written in QML.
> Run "qtdemo" and go to "Qt Declarative Examples" - "TV Tennis".
> 
> On Sat, Aug 11, 2012 at 12:32 PM, K. Frank <kfrank29.c at gmail.com> wrote:
>> Hello List!
>> 
>> Could anyone offer an overview of how one might implement a
>> two-dimensional video game?  (Think of something like Pong or
>> the old VB-based Rattler Race that used to come with windows.)
>> 
>> This would be a desktop application, presumably a conventional
>> Qt application.
>> 
>> What class or classes might be appropriate for the main playing
>> field?  Would one typically use a periodic timer to update the
>> playing field (with a relatively fast frame rate)?
>> 
>> Thanks for any suggestions.
>> 
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