[Interest] Programming strategy for old-school, 2-d video game?

K. Frank kfrank29.c at gmail.com
Tue Aug 14 15:08:32 CEST 2012

Hello All!

Thanks for everyone's replies.

On Tue, Aug 14, 2012 at 4:34 AM, J├╝rgen Ryannel <juergen at ryannel.org> wrote:
> Hi All,
> http://quitcoding.com/?page=work have some nice games online. The
> five-in-a-row game contains also the source code. Also they have an
> (outdated) guide to Qt Quick Game Programming (see right side of page). In
> the Qt examples/demos you will also find the SameGame with source code.

It sounds like QML is the way to go.  (Any naysayers?)

Quoting Jason:

   "Widgets are more for clipped, parented areas. QML is about
    shapes on a canvas."

Is that a good way to understand QML in comparison with
widget-based Qt?

Are there specific limitations I might expect to run into when
using QML?

> / juergen

Thanks for your help.

K. Frank

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