[Interest] Programming strategy for old-school, 2-d video game?
K. Frank
kfrank29.c at gmail.com
Tue Aug 14 15:08:32 CEST 2012
Hello All!
Thanks for everyone's replies.
On Tue, Aug 14, 2012 at 4:34 AM, Jürgen Ryannel <juergen at ryannel.org> wrote:
> Hi All,
>
> http://quitcoding.com/?page=work have some nice games online. The
> five-in-a-row game contains also the source code. Also they have an
> (outdated) guide to Qt Quick Game Programming (see right side of page). In
> the Qt examples/demos you will also find the SameGame with source code.
It sounds like QML is the way to go. (Any naysayers?)
Quoting Jason:
"Widgets are more for clipped, parented areas. QML is about
shapes on a canvas."
Is that a good way to understand QML in comparison with
widget-based Qt?
Are there specific limitations I might expect to run into when
using QML?
> / juergen
Thanks for your help.
K. Frank
More information about the Interest
mailing list