[Interest] Programming strategy for old-school, 2-d video game?
kfrank29.c at gmail.com
Tue Aug 14 15:08:32 CEST 2012
Thanks for everyone's replies.
On Tue, Aug 14, 2012 at 4:34 AM, Jürgen Ryannel <juergen at ryannel.org> wrote:
> Hi All,
> http://quitcoding.com/?page=work have some nice games online. The
> five-in-a-row game contains also the source code. Also they have an
> (outdated) guide to Qt Quick Game Programming (see right side of page). In
> the Qt examples/demos you will also find the SameGame with source code.
It sounds like QML is the way to go. (Any naysayers?)
"Widgets are more for clipped, parented areas. QML is about
shapes on a canvas."
Is that a good way to understand QML in comparison with
Are there specific limitations I might expect to run into when
> / juergen
Thanks for your help.
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