[Interest] Programming strategy for old-school, 2-d video game?

Nikos Chantziaras realnc at gmail.com
Wed Aug 15 02:04:55 CEST 2012


I'd recommend SDL instead of Qt for this.  That way you get Android and 
iOS compatibility too.  Take a look at a very short and easy to follow 
tutorial/introduction for game programming with SDL and see if you like it:

   http://lazyfoo.net/SDL_tutorials/index.php


On 11/08/12 22:32, K. Frank wrote:
> Hello List!
>
> Could anyone offer an overview of how one might implement a
> two-dimensional video game?  (Think of something like Pong or
> the old VB-based Rattler Race that used to come with windows.)
>
> This would be a desktop application, presumably a conventional
> Qt application.
>
> What class or classes might be appropriate for the main playing
> field?  Would one typically use a periodic timer to update the
> playing field (with a relatively fast frame rate)?
>
> Thanks for any suggestions.
>
>
> K. Frank
>





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