[Interest] Programming strategy for old-school, 2-d video game?
K. Frank
kfrank29.c at gmail.com
Wed Aug 15 03:13:56 CEST 2012
Hello Roger!
On Tue, Aug 14, 2012 at 7:53 PM, Roger zanoni <rogerzanoni at gmail.com> wrote:
> Hi K. Frank,
>
> We are working on a project that could help you. It's a QtQuick extension
> named "Quasi-Engine" that provides some ready-to-use game elements such as
> sprites, entities and some features like physics simulation (Box2D), entity
> and scene management.
>
> It is hosted at http://indt.github.com/Quasi-Engine/
>
> Unfortunately, we have documentation still pending, but there are some
> examples and demos in the repository, if you want give it a try.
>
> It works with either Qt 4.x and 5, the instructions are in the README file.
> We also have a channel at Freenode (#quasi-engine) in case you need any
> help.
Thank you for pointing me to this.
I see that the README file is linux-centric. Do I assume correctly that
Quasi-Engine is cross-platform. I'm using windows (with mingw-w64).
Thanks again.
K. Frank
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