[Interest] Programming strategy for old-school, 2-d video game?

K. Frank kfrank29.c at gmail.com
Wed Aug 15 03:24:34 CEST 2012

Hi Nikos!

On Tue, Aug 14, 2012 at 8:04 PM, Nikos Chantziaras <realnc at gmail.com> wrote:
> I'd recommend SDL instead of Qt for this.  That way you get Android and
> iOS compatibility too.  Take a look at a very short and easy to follow
> tutorial/introduction for game programming with SDL and see if you like it:
>    http://lazyfoo.net/SDL_tutorials/index.php

Thank you for the link.  Nice web site with the tutorials.

Android / iOS compatibility isn't really a big deal for me.  How would
you compare Qt and SDL in terms of the following:

Starting from scratch, which would be "better" for fairly simple 2-d
games?  Power and feature-richness are good, but simplicity and
a gentle learning curve are good too.

Starting from some experience with desktop Qt applications (and
no SDL experience), which would be better?

Thanks for your suggestions.

K. Frank

More information about the Interest mailing list