[Interest] Programming strategy for old-school, 2-d video game?
kfrank29.c at gmail.com
Wed Aug 15 03:24:34 CEST 2012
On Tue, Aug 14, 2012 at 8:04 PM, Nikos Chantziaras <realnc at gmail.com> wrote:
> I'd recommend SDL instead of Qt for this. That way you get Android and
> iOS compatibility too. Take a look at a very short and easy to follow
> tutorial/introduction for game programming with SDL and see if you like it:
Thank you for the link. Nice web site with the tutorials.
Android / iOS compatibility isn't really a big deal for me. How would
you compare Qt and SDL in terms of the following:
Starting from scratch, which would be "better" for fairly simple 2-d
games? Power and feature-richness are good, but simplicity and
a gentle learning curve are good too.
Starting from some experience with desktop Qt applications (and
no SDL experience), which would be better?
Thanks for your suggestions.
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