[Interest] Is it possible to submit my Qt application for iOS to Apple App Store?
Joseph Crowell
joseph.w.crowell at gmail.com
Sat Jul 5 11:17:18 CEST 2014
It doesn't have to BE iOS native, it just has to look iOS native.
http://qt-project.org/doc/qt-5/ios-support.html
On 7/5/2014 5:16 PM, Yang Fan wrote:
> 1. use qmake to generate the xcode project bundle, then xcode will
> handle the left.
> 2. you are right, just make the UI look iOS native style.
>
>
> On Fri, Jul 4, 2014 at 2:13 PM, Pavel Mogilevskiy
> <pmogilevskiy at gmail.com <mailto:pmogilevskiy at gmail.com>> wrote:
>
> Thanks for the reply!
>
>
> > I have submitted an iOS app powered by Qt technology to Apple
> App Store successfully, you may get it from
> https://itunes.apple.com/cn/app/istkani-le-tou-xing-cai-piao/id841279537.
>
> Could you describe me please the structure of your bundle? Does it
> have dylibs/frameworks? This information is very important to me.
>
>
> > The first one was UI issue, I use QtQuick to draw the whole UI,
> but it's not a game, so Apple says you should use native component
> such as buttons, push notification services etc.
>
> I didn't get it. Could you explain this more in details? My
> understanding of your sentence that I can't use non-native style
> of iOS apps to submit them to iOS App Store. Am I right or not?
> How have you solved this issue?
>
> Thanks!
>
>
> On 7/4/2014 4:50 AM, Yang Fan wrote:
>> I have submitted an iOS app powered by Qt technology to Apple App
>> Store successfully, you may get it from
>> https://itunes.apple.com/cn/app/istkani-le-tou-xing-cai-piao/id841279537.
>>
>> Since this is my first iOS app, before it was published
>> successfully, Apple had refused it for 2 times. The first one was
>> UI issue, I use QtQuick to draw the whole UI, but it's not a
>> game, so Apple says you should use native component such as
>> buttons, push notification services etc. The next one was about
>> IAP, I had registered some IAP items in the App Store, but didn't
>> implement the IAP in the app, this was the reason they refused
>> the second time.
>> After I fixed the issues they filed, the app was accepted. It
>> cost me 2 months since my first submitting to the final acceptance.
>>
>>
>> On Fri, Jul 4, 2014 at 2:34 AM, Pavel Mogilevskiy
>> <pmogilevskiy at gmail.com <mailto:pmogilevskiy at gmail.com>> wrote:
>>
>> Hello everyone!
>>
>> I would like to ask you if it's possible to submit my Qt
>> application for iOS to iOS App Store.
>> What are requirements? Are there any restriction?
>> I heard that Apple doesn't allow to submit
>> applications that
>> bundle dylibs to iOS App Store? Is this true?
>>
>> Thanks for any information.
>>
>> I'm using Qt 5.3.1 LGPL, iOS SDK 7.1. Application
>> has been
>> written with Qt Widgets (non QtQuick/QML).
>>
>> Thanks!
>>
>> --
>> Best regards,
>> Pavel Mogilevskiy mailto:pmogilevskiy at gmail.com
>> <mailto:pmogilevskiy at gmail.com>
>>
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>>
>>
>>
>>
>> --
>> Regards,
>> Fan Yang
>
> --
> Best regards,
> Pavel Mogilevskiymailto:pmogilevskiy at gmail.com
>
>
>
>
> --
> Regards,
> Fan Yang
>
>
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> Interest mailing list
> Interest at qt-project.org
> http://lists.qt-project.org/mailman/listinfo/interest
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