[Interest] Is it possible to submit my Qt application for iOS to Apple App Store?

Joseph Crowell joseph.w.crowell at gmail.com
Sat Jul 5 11:17:18 CEST 2014


It doesn't have to BE iOS native, it just has to look iOS native. 
http://qt-project.org/doc/qt-5/ios-support.html

On 7/5/2014 5:16 PM, Yang Fan wrote:
> 1. use qmake to generate the xcode project bundle, then xcode will 
> handle the left.
> 2. you are right, just make the UI look iOS native style.
>
>
> On Fri, Jul 4, 2014 at 2:13 PM, Pavel Mogilevskiy 
> <pmogilevskiy at gmail.com <mailto:pmogilevskiy at gmail.com>> wrote:
>
>     Thanks for the reply!
>
>
>     > I have submitted an iOS app powered by Qt technology to Apple
>     App Store successfully, you may get it from
>     https://itunes.apple.com/cn/app/istkani-le-tou-xing-cai-piao/id841279537.
>
>     Could you describe me please the structure of your bundle? Does it
>     have dylibs/frameworks? This information is very important to me.
>
>
>     > The first one was UI issue, I use QtQuick to draw the whole UI,
>     but it's not a game, so Apple says you should use native component
>     such as buttons, push notification services etc.
>
>     I didn't get it. Could you explain this more in details? My
>     understanding of your sentence that I can't use non-native style
>     of iOS apps to submit them to iOS App Store. Am I right or not?
>     How have you solved this issue?
>
>     Thanks!
>
>
>     On 7/4/2014 4:50 AM, Yang Fan wrote:
>>     I have submitted an iOS app powered by Qt technology to Apple App
>>     Store successfully, you may get it from
>>     https://itunes.apple.com/cn/app/istkani-le-tou-xing-cai-piao/id841279537.
>>
>>     Since this is my first iOS app, before it was published
>>     successfully, Apple had refused it for 2 times. The first one was
>>     UI issue, I use QtQuick to draw the whole UI, but it's not a
>>     game, so Apple says you should use native component such as
>>     buttons, push notification services etc. The next one was about
>>     IAP, I had registered some IAP items in the App Store, but didn't
>>     implement the IAP in the app, this was the reason they refused
>>     the second time.
>>     After I fixed the issues they filed, the app was accepted. It
>>     cost me 2 months since my first submitting to the final acceptance.
>>
>>
>>     On Fri, Jul 4, 2014 at 2:34 AM, Pavel Mogilevskiy
>>     <pmogilevskiy at gmail.com <mailto:pmogilevskiy at gmail.com>> wrote:
>>
>>         Hello everyone!
>>
>>                  I would like to ask you if it's possible to submit my Qt
>>         application for iOS to iOS App Store.
>>         What are requirements? Are there any restriction?
>>                  I heard that Apple doesn't allow to submit
>>         applications that
>>         bundle dylibs to iOS App Store? Is this true?
>>
>>                  Thanks for any information.
>>
>>                  I'm using Qt 5.3.1 LGPL, iOS SDK 7.1. Application
>>         has been
>>         written with Qt Widgets (non QtQuick/QML).
>>
>>                  Thanks!
>>
>>         --
>>            Best regards,
>>              Pavel Mogilevskiy  mailto:pmogilevskiy at gmail.com
>>         <mailto:pmogilevskiy at gmail.com>
>>
>>         _______________________________________________
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>>         Interest at qt-project.org <mailto:Interest at qt-project.org>
>>         http://lists.qt-project.org/mailman/listinfo/interest
>>
>>
>>
>>
>>     -- 
>>     Regards,
>>     Fan Yang
>
>     -- 
>        Best regards,
>          Pavel Mogilevskiymailto:pmogilevskiy at gmail.com
>
>
>
>
> -- 
> Regards,
> Fan Yang
>
>
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