[Interest] Advice for a beginner QT-GL programmer about 3D frameworks for data visualization

rpzrpzrpz at gmail.com rpzrpzrpz at gmail.com
Thu Aug 13 16:32:28 CEST 2015


Since this is a Qt Interest list, how does cascade help or integrate 
with Qt?

What would be better, Qt With Cascade and/or Qt With Qt3d?

Or is it better to use Cascade without Qt?

md

On 8/13/2015 8:18 AM, Berkay Elbir wrote:
> Hello,
>
> You can consider OpenCascade(OCC) for 3D programming, it has also a
> python wrapper that is an opensource project. I use opencascade with qt
> for a desktop cad/cam application at my job.
> This is a link for python wrapper of OCC :
> https://github.com/tpaviot/pythonocc-core
>
> I do not know much detail about this project but I think you can look
> this as well.
>
> Good luck,
>
> Berkay Elbir
>
>
> On Thu, Aug 13, 2015 at 3:59 PM, Carlos Jordão <carlosjordao at gmail.com
> <mailto:carlosjordao at gmail.com>> wrote:
>
>     Dear list,
>
>     I want to start a personal project about Network data visualization
>     in 3D, using python. I want to learn more deeply about python and
>     some network specifics behaviors (the main thing), putting this in a
>     3D environment - it is a requirement, but I don't want to waste too
>     much time on this. The 3D environment would be something restricted,
>     like Flyby Camera moving as "Minecraft" in Creative mode, inside a
>     finite rectangular box where data is plotted. I intend to put some
>     animations, in order to visualize network flows.
>
>     However, I've never programmed a 3D application before, and I don't
>     know where to start first. I'm considering using python and QT-GL,
>     as they seem to be a good fit and flexible. I'm looking for 3D
>     frameworks to let me focus on other aspects of this software. VTK
>     like seems very good, complete but very specific to data
>     visualization, which limits how data is shown and I couldn't figure
>     out a way to override this. Others frameworks like vispy or PhiloGL
>     are interesting, but I would have some programming to adjust things
>     exactly. Game engines don't seem to fit well.
>
>     So, I would like to hear a advice from who has experience in 3D
>     programming field about useful frameworks to this situation (or
>     point out some directions). Books sugestions are welcome. I
>     understand that some programming is always necessary, but I prefer
>     to avoid getting stuck making workarounds on a 3D framework just to
>     get what I want.
>
>
>     Thanks
>
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