[Interest] Advice for a beginner QT-GL programmer about 3D frameworks for data visualization
Berkay Elbir
berkayelbir at gmail.com
Mon Aug 17 07:39:04 CEST 2015
On Thu, Aug 13, 2015 at 5:32 PM, rpzrpzrpz at gmail.com <rpzrpzrpz at gmail.com>
wrote:
> Since this is a Qt Interest list, how does cascade help or integrate
> with Qt?
>
>
Nothing unusual. You can use it as an ordinary third party library.
> What would be better, Qt With Cascade and/or Qt With Qt3d?
>
> Or is it better to use Cascade without Qt?
>
>
It depends on your requirements. OpenCascade is for more CAD/CAM
software and IGES files but if you can implement your requirements with
Qt3d than I think that you can use Qt.
> md
>
> On 8/13/2015 8:18 AM, Berkay Elbir wrote:
> > Hello,
> >
> > You can consider OpenCascade(OCC) for 3D programming, it has also a
> > python wrapper that is an opensource project. I use opencascade with qt
> > for a desktop cad/cam application at my job.
> > This is a link for python wrapper of OCC :
> > https://github.com/tpaviot/pythonocc-core
> >
> > I do not know much detail about this project but I think you can look
> > this as well.
> >
> > Good luck,
> >
> > Berkay Elbir
> >
> >
> > On Thu, Aug 13, 2015 at 3:59 PM, Carlos Jordão <carlosjordao at gmail.com
> > <mailto:carlosjordao at gmail.com>> wrote:
> >
> > Dear list,
> >
> > I want to start a personal project about Network data visualization
> > in 3D, using python. I want to learn more deeply about python and
> > some network specifics behaviors (the main thing), putting this in a
> > 3D environment - it is a requirement, but I don't want to waste too
> > much time on this. The 3D environment would be something restricted,
> > like Flyby Camera moving as "Minecraft" in Creative mode, inside a
> > finite rectangular box where data is plotted. I intend to put some
> > animations, in order to visualize network flows.
> >
> > However, I've never programmed a 3D application before, and I don't
> > know where to start first. I'm considering using python and QT-GL,
> > as they seem to be a good fit and flexible. I'm looking for 3D
> > frameworks to let me focus on other aspects of this software. VTK
> > like seems very good, complete but very specific to data
> > visualization, which limits how data is shown and I couldn't figure
> > out a way to override this. Others frameworks like vispy or PhiloGL
> > are interesting, but I would have some programming to adjust things
> > exactly. Game engines don't seem to fit well.
> >
> > So, I would like to hear a advice from who has experience in 3D
> > programming field about useful frameworks to this situation (or
> > point out some directions). Books sugestions are welcome. I
> > understand that some programming is always necessary, but I prefer
> > to avoid getting stuck making workarounds on a 3D framework just to
> > get what I want.
> >
> >
> > Thanks
> >
> > _______________________________________________
> > Interest mailing list
> > Interest at qt-project.org <mailto:Interest at qt-project.org>
> > http://lists.qt-project.org/mailman/listinfo/interest
> >
> >
> >
> >
> > _______________________________________________
> > Interest mailing list
> > Interest at qt-project.org
> > http://lists.qt-project.org/mailman/listinfo/interest
> >
>
>
> --
> No spell checkers were harmed during the creation of this message.
> _______________________________________________
> Interest mailing list
> Interest at qt-project.org
> http://lists.qt-project.org/mailman/listinfo/interest
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20150817/4a831728/attachment.html>
More information about the Interest
mailing list