[Interest] [Qt3D] SkyboxEntity textures are not rendered on Windows 7 (just black)

Sean Harmer sh at theharmers.co.uk
Fri Apr 14 19:22:31 CEST 2017


Hi,

could you provide a test case for this please? Not sure what could be 
wrong off hand.

Cheers,

Sean

On 14/04/2017 17:51, Oleg Evseev wrote:
> Hi,
>
> Cause Sean is now get busy with SkyboxEntity, I take this opportunity to
> ask what could be wrong:
>
> Related to qt3d I have Qml with loader that loads qml with Scene3D.
> World3D - root entity is written in C++ and shared with qml with help of
> qmlRegisterType.
>
> hierarchy is this:
> World3D
> -- renderSettings (as component)
> ---- viewort (as activeFrameGraph)
> ------ renderSurfaceSelector
> --------  cameraSelector
> ---------- clearBuffers (light blue)
> ------------ QNoDraw
> ---------- layerFilter
> ------------ layerBackground (added layer)
> -- QSkyboxEntity (as a child)
> ---- layerBackground (as component)
> -- other objects
>
> (do not pay attention that there is no frustum culling disabling, it's
> not relevant now)
>
> It works with qt 5.8 (on Windows 7 and Android), but when I moved to qt
> 5.9 SkyboxEntity textures stop being rendered (they are just black) on
> Windows (but they are render on Android).
> I clean everything unrelated (other objects) to make simple example to
> post the bug, but it  works! Skybox entity reneders fine.
>
> Even if I'm not setting parent for other objects in my application (that
> is there is only skyboxentity in 3d scene) I can't do the same - skybox
> is full black (it's not the clear buffer color by the way).
>
> I'm really confused what can be a problem?
> Qml buttons on top of the Scene3D? - No, I check it, simple example
> still works with them.
>
> Thanks in advance for help.
>
> ---
> With regards, Oleg
>
>
>
>
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