[Interest] Qt3D on Android

Mike Krus mike.krus at kdab.com
Thu Jun 8 21:56:56 CEST 2017


Hi

Hi

it won’t work on tvOS (unless widgets was enabled in the build) but I don’t see why it would work on iOS either
(other than the layout not really fitting the screen and the checkboxes being too small)


Mike

> On 7 Jun 2017, at 11:30, Paul Lemire <paul.lemire at kdab.com> wrote:
> 
> Hi Max,
> 
> I just removed the android part in the .pro (I was left with 
> os|tvos|winrt {
>   warning( "This example is not supported for android, ios, tvos, or winrt.") 
> }
> ), compiled and deployed. It actually works fine on Android. I guess the 
> warning was there because it was assumed Android would use Qt3D with QML and 
> not pure C++ and widgets. But technically there's nothing stopping C++  Qt3D 
> examples from working on Android.
> 
> I hope that helps,
> 
> Paul 
> 
> On Wednesday, June 07, 2017 11:06:49 AM max_bergmann89 at web.de wrote:
>> Hi,
>> 
>> has someone managed to run Qt3D (without QML) on android, like one of the
>> C++ examples in Qt 5.9?  The .pro file of the basicshapes c++ example says:
>> 
>> android|ios|tvos|winrt {
>>    warning( "This example is not supported for android, ios, tvos, or
>> winrt." ) }
>> 
>> Is there still a way?
>> 
>> Regards Max
> 
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Mike Krus | mike.krus at kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
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