[Interest] [Qt3d] Scene camera manipulation
Saif Suleiman
saifqaher94 at gmail.com
Tue Mar 13 14:03:36 CET 2018
Hi every one,
Currently I am working on project that needs some camera manipulations,
like :
- Fit scene in camera frustum.
- Fit Entity or more than one in camera frustum.
- Camera transition must done with animation, like when user fit entity,
the camera goes to its new position with animation.
What I found were two functions, viewAll, viewEntity.
My questions are :
- How I fit two separated entities without making a dummy parent entity
for them then calling camera function, viewEntity().
- How I could get the new position from viewAll, or viewEntity so I can
animate the transition between old camera position and the new one.
I am asking these questions because I do not want to go out of Qt3d
implementation, and could not figure out how to do it with Qt3d.
thanks in advance.
best regards for Qt/Qt3d teams.
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