[Development] Introducing Qt Gamepad, a new qt-labs project
chgans at gna.org
Thu May 14 04:59:15 CEST 2015
On Wed, 13 May 2015 08:00:07 Nichols Andy wrote:
> > On 13 May 2015, at 01:04, Christian Gagneraud
> > <chgans at gna.org<mailto:chgans at gna.org>> wrote:
> > Any chance QtGamepad would provide support for devices like the
> > SpaceNavigator (3D mouse) ? I recently posted a question about this on
> > this mailing list .
> > These 3D mice send events for translation and rotation around all 3 Axis,
> > I don't know how well they fit with gamepads. Accdording to  it seems
> > to fit in terms of events, the only exception is that the space navigator
> > requires it's own protocol handler 
> > Krys.
> >  http://www.3dconnexion.eu/products/spacemouse/spacenavigator.html
> >  http://lists.qt-project.org/pipermail/interest/2015-April/016294.html
> > http://code.qt.io/cgit/qt-labs/qtgamepad.git/tree/src/plugins/gamepads/
> > evdev/qevdevgamepadbackend.cpp
> >  http://sourceforge.net/p/spacenav/code/HEAD/tree/trunk/libspnav/
> I have a one of those 3dconnexion SpaceNavigator’s as well, but it
> definitely doesn’t make sense in the Qt Gamepad module, as it is
> intentionally limited to just Gamepad devices instead of a generic input
> device framework. I will say that if you are interested in using the
> SpaceNavigator with Qt there was actually support for using it in the
> original Qt3D (1.0) release and possibly the 4.8 version. It is not in the
> current Qt3D release (and I don’t think it should be either), but you could
> pull out the removed code in Qt3D 1.0 and possibly make it into its own
> module or library for use in applications where it makes sense.
Yes you ar right, it doesn't really fir in the "gamepad" category.
I've just found on gitorious the source code you talked about , that's the
only git repository containing the 3D mouse code, Qt3D-1.0 for Qt4 doesn't
have it, even in the git history.
Thanks for pointing me to this.
> Andy Nichols
More information about the Development